<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8,00"
	Name="Doom"
	ProjectGUID="{205FF625-2E96-4BC8-A269-62530A7D1F24}"
	RootNamespace="Doom"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug OpenGL NOASM|Win32"
			OutputDirectory=".\DebugNOASMGL"
			IntermediateDirectory=".\DebugNOASMGL"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\DebugNOASMGL/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="GL_DOOM;_DEBUG;WIN32;_WINDOWS;HAVE_CONFIG_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				MinimalRebuild="true"
				RuntimeLibrary="1"
				PrecompiledHeaderFile=".\DebugNOASMGL/Doom.pch"
				AssemblerListingLocation=".\DebugNOASMGL/"
				ObjectFile=".\DebugNOASMGL/"
				ProgramDataBaseFileName=".\DebugNOASMGL/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib glu32.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="DebugNOASMGL/glboom.exe"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\DebugNOASMGL/glboom.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\DebugNOASMGL/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release OpenGL|Win32"
			OutputDirectory=".\ReleaseGL"
			IntermediateDirectory=".\ReleaseGL"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\ReleaseGL/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="NDEBUG;GL_DOOM;WIN32;_WINDOWS;HAVE_CONFIG_H;I386_ASM;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\ReleaseGL/Doom.pch"
				AssemblerListingLocation=".\ReleaseGL/"
				ObjectFile=".\ReleaseGL/"
				ProgramDataBaseFileName=".\ReleaseGL/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib glu32.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="ReleaseGL/glboom.exe"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\ReleaseGL/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release NOASM|Win32"
			OutputDirectory=".\ReleaseNOASM"
			IntermediateDirectory=".\ReleaseNOASM"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\ReleaseNOASM/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;HAVE_CONFIG_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\ReleaseNOASM/Doom.pch"
				AssemblerListingLocation=".\ReleaseNOASM/"
				ObjectFile=".\ReleaseNOASM/"
				ProgramDataBaseFileName=".\ReleaseNOASM/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="ReleaseNOASM/prboom.exe"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ProgramDatabaseFile=".\ReleaseNOASM/prboom.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\ReleaseNOASM/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug NOASM|Win32"
			OutputDirectory=".\DebugNOASM"
			IntermediateDirectory=".\DebugNOASM"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\DebugNOASM/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;HAVE_CONFIG_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				MinimalRebuild="true"
				RuntimeLibrary="1"
				PrecompiledHeaderFile=".\DebugNOASM/Doom.pch"
				AssemblerListingLocation=".\DebugNOASM/"
				ObjectFile=".\DebugNOASM/"
				ProgramDataBaseFileName=".\DebugNOASM/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="DebugNOASM/prboom.exe"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\DebugNOASM/prboom.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\DebugNOASM/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release OpenGL NOASM|Win32"
			OutputDirectory=".\ReleaseNOASMGL"
			IntermediateDirectory=".\ReleaseNOASMGL"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\ReleaseNOASMGL/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="NDEBUG;GL_DOOM;WIN32;_WINDOWS;HAVE_CONFIG_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\ReleaseNOASMGL/Doom.pch"
				AssemblerListingLocation=".\ReleaseNOASMGL/"
				ObjectFile=".\ReleaseNOASMGL/"
				ProgramDataBaseFileName=".\ReleaseNOASMGL/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib glu32.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="ReleaseNOASMGL/glboom.exe"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ProgramDatabaseFile=".\ReleaseNOASMGL/glboom.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\ReleaseNOASMGL/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug OpenGL|Win32"
			OutputDirectory=".\DebugGL"
			IntermediateDirectory=".\DebugGL"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\DebugGL/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="GL_DOOM;_DEBUG;WIN32;_WINDOWS;HAVE_CONFIG_H;I386_ASM;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				MinimalRebuild="true"
				RuntimeLibrary="1"
				PrecompiledHeaderFile=".\DebugGL/Doom.pch"
				AssemblerListingLocation=".\DebugGL/"
				ObjectFile=".\DebugGL/"
				ProgramDataBaseFileName=".\DebugGL/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib glu32.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="DebugGL/glboom.exe"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\DebugGL/glboom.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\DebugGL/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;HAVE_CONFIG_H;I386_ASM;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				MinimalRebuild="true"
				RuntimeLibrary="1"
				PrecompiledHeaderFile=".\Debug/Doom.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="Debug/prboom.exe"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\Debug/prboom.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\Debug/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/Doom.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="../VisualC8,../src"
				PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;HAVE_CONFIG_H;I386_ASM;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\Release/Doom.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				WarnAsError="false"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1031"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib sdl.lib sdl_mixer.lib sdl_net.lib"
				OutputFile="Release/prboom.exe"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ProgramDatabaseFile=".\Release/prboom.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\Release/Doom.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			>
			<File
				RelativePath="..\src\am_map.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\am_map.h"
				>
			</File>
			<File
				RelativePath="config.h"
				>
			</File>
			<File
				RelativePath="..\src\d_client.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\d_deh.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\d_deh.h"
				>
			</File>
			<File
				RelativePath="..\src\d_englsh.h"
				>
			</File>
			<File
				RelativePath="..\src\d_event.h"
				>
			</File>
			<File
				RelativePath="..\src\d_items.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\d_items.h"
				>
			</File>
			<File
				RelativePath="..\src\d_main.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\d_main.h"
				>
			</File>
			<File
				RelativePath="..\src\d_net.h"
				>
			</File>
			<File
				RelativePath="..\src\d_player.h"
				>
			</File>
			<File
				RelativePath="..\src\d_think.h"
				>
			</File>
			<File
				RelativePath="..\src\d_ticcmd.h"
				>
			</File>
			<File
				RelativePath="..\src\doomdata.h"
				>
			</File>
			<File
				RelativePath="..\src\doomdef.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\doomdef.h"
				>
			</File>
			<File
				RelativePath="..\src\doomstat.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\doomstat.h"
				>
			</File>
			<File
				RelativePath="..\src\doomtype.h"
				>
			</File>
			<File
				RelativePath="..\src\drawasm.h"
				>
			</File>
			<File
				RelativePath="..\src\dstrings.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\dstrings.h"
				>
			</File>
			<File
				RelativePath="..\src\f_finale.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\f_finale.h"
				>
			</File>
			<File
				RelativePath="..\src\f_wipe.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\f_wipe.h"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\g_game.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\g_game.h"
				>
			</File>
			<File
				RelativePath="..\src\hu_lib.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\hu_lib.h"
				>
			</File>
			<File
				RelativePath="..\src\hu_stuff.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\hu_stuff.h"
				>
			</File>
			<File
				RelativePath="..\src\SDL\i_joy.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\i_joy.h"
				>
			</File>
			<File
				RelativePath="..\src\SDL\i_main.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\i_main.h"
				>
			</File>
			<File
				RelativePath="..\src\SDL\i_network.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\i_network.h"
				>
			</File>
			<File
				RelativePath="..\src\SDL\i_sound.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\i_sound.h"
				>
			</File>
			<File
				RelativePath="..\src\SDL\i_sshot.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\SDL\i_system.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\i_system.h"
				>
			</File>
			<File
				RelativePath="..\src\SDL\i_video.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\i_video.h"
				>
			</File>
			<File
				RelativePath="..\src\info.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\info.h"
				>
			</File>
			<File
				RelativePath="..\src\lprintf.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\lprintf.h"
				>
			</File>
			<File
				RelativePath="..\src\m_argv.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\m_argv.h"
				>
			</File>
			<File
				RelativePath="..\src\m_bbox.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\m_bbox.h"
				>
			</File>
			<File
				RelativePath="..\src\m_cheat.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\m_cheat.h"
				>
			</File>
			<File
				RelativePath="..\src\m_fixed.h"
				>
			</File>
			<File
				RelativePath="..\src\m_menu.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\m_menu.h"
				>
			</File>
			<File
				RelativePath="..\src\m_misc.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\m_misc.h"
				>
			</File>
			<File
				RelativePath="..\src\m_random.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\m_random.h"
				>
			</File>
			<File
				RelativePath="..\src\m_swap.h"
				>
			</File>
			<File
				RelativePath="..\src\md5.c"
				>
			</File>
			<File
				RelativePath="..\src\md5.h"
				>
			</File>
			<File
				RelativePath="..\src\Mmus2mid.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\Mmus2mid.h"
				>
			</File>
			<File
				RelativePath="..\src\p_ceilng.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_checksum.c"
				>
			</File>
			<File
				RelativePath="..\src\p_checksum.h"
				>
			</File>
			<File
				RelativePath="..\src\p_doors.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_enemy.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_enemy.h"
				>
			</File>
			<File
				RelativePath="..\src\p_floor.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_genlin.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_inter.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_inter.h"
				>
			</File>
			<File
				RelativePath="..\src\p_lights.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_map.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_map.h"
				>
			</File>
			<File
				RelativePath="..\src\p_maputl.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_maputl.h"
				>
			</File>
			<File
				RelativePath="..\src\p_mobj.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_mobj.h"
				>
			</File>
			<File
				RelativePath="..\src\p_plats.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_pspr.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_pspr.h"
				>
			</File>
			<File
				RelativePath="..\src\p_saveg.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_saveg.h"
				>
			</File>
			<File
				RelativePath="..\src\p_setup.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_setup.h"
				>
			</File>
			<File
				RelativePath="..\src\p_sight.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_spec.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_spec.h"
				>
			</File>
			<File
				RelativePath="..\src\p_switch.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_telept.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_tick.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_tick.h"
				>
			</File>
			<File
				RelativePath="..\src\p_user.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\p_user.h"
				>
			</File>
			<File
				RelativePath="..\src\protocol.h"
				>
			</File>
			<File
				RelativePath="..\src\r_bsp.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_bsp.h"
				>
			</File>
			<File
				RelativePath="..\src\r_data.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_data.h"
				>
			</File>
			<File
				RelativePath="..\src\r_defs.h"
				>
			</File>
			<File
				RelativePath="..\src\r_demo.c"
				>
			</File>
			<File
				RelativePath="..\src\r_demo.h"
				>
			</File>
			<File
				RelativePath="..\src\r_draw.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_draw.h"
				>
			</File>
			<File
				RelativePath="..\src\r_drawcolumn.inl"
				>
			</File>
			<File
				RelativePath="..\src\r_drawspan.inl"
				>
			</File>
			<File
				RelativePath="..\src\r_filter.c"
				>
			</File>
			<File
				RelativePath="..\src\r_filter.h"
				>
			</File>
			<File
				RelativePath="..\src\r_fps.c"
				>
			</File>
			<File
				RelativePath="..\src\r_fps.h"
				>
			</File>
			<File
				RelativePath="..\src\r_main.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_main.h"
				>
			</File>
			<File
				RelativePath="..\src\r_patch.c"
				>
			</File>
			<File
				RelativePath="..\src\r_patch.h"
				>
			</File>
			<File
				RelativePath="..\src\r_plane.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_plane.h"
				>
			</File>
			<File
				RelativePath="..\src\r_segs.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_segs.h"
				>
			</File>
			<File
				RelativePath="..\src\r_sky.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_sky.h"
				>
			</File>
			<File
				RelativePath="..\src\r_state.h"
				>
			</File>
			<File
				RelativePath="..\src\r_things.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\r_things.h"
				>
			</File>
			<File
				RelativePath="..\src\s_sound.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\s_sound.h"
				>
			</File>
			<File
				RelativePath="..\src\sounds.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\sounds.h"
				>
			</File>
			<File
				RelativePath="..\src\st_lib.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\st_lib.h"
				>
			</File>
			<File
				RelativePath="..\src\st_stuff.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\st_stuff.h"
				>
			</File>
			<File
				RelativePath="..\src\tables.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\tables.h"
				>
			</File>
			<File
				RelativePath="..\src\v_video.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\v_video.h"
				>
			</File>
			<File
				RelativePath="..\src\version.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\version.h"
				>
			</File>
			<File
				RelativePath="..\src\w_mmap.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\w_wad.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\w_wad.h"
				>
			</File>
			<File
				RelativePath="..\src\wi_stuff.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\wi_stuff.h"
				>
			</File>
			<File
				RelativePath="..\src\z_bmalloc.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\z_bmalloc.h"
				>
			</File>
			<File
				RelativePath="..\src\z_zone.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\z_zone.h"
				>
			</File>
		</Filter>
		<Filter
			Name="OpenGL Source Files"
			>
			<File
				RelativePath="..\src\gl_intern.h"
				>
				<FileConfiguration
					Name="Release NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\gl_main.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\gl_struct.h"
				>
				<FileConfiguration
					Name="Release NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\src\gl_texture.c"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			>
			<File
				RelativePath="..\Icons\barrel.ico"
				>
			</File>
			<File
				RelativePath="..\Icons\fouch.ico"
				>
			</File>
			<File
				RelativePath="..\Icons\god.ico"
				>
			</File>
			<File
				RelativePath="..\Icons\heada1.ico"
				>
			</File>
			<File
				RelativePath="..\Icons\icons.rc"
				>
				<FileConfiguration
					Name="Debug OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release NOASM|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug NOASM|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release OpenGL NOASM|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug OpenGL|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="\Dokumente und Einstellungen\Admin\Eigene Dateien\prboom24\Icons"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Icons\resource.h"
				>
			</File>
			<File
				RelativePath="..\Icons\skull.ico"
				>
			</File>
		</Filter>
		<File
			RelativePath="..\src\SDL\SDL_win32_main.c"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
