# Microsoft Developer Studio Project File - Name="Doom" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Doom - Win32 Debug OpenGL NOASM
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "Doom.mak".
!MESSAGE 
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "Doom.mak" CFG="Doom - Win32 Debug OpenGL NOASM"
!MESSAGE 
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "Doom - Win32 Release" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Doom - Win32 Debug" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Doom - Win32 Release OpenGL" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Doom - Win32 Debug OpenGL" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Doom - Win32 Release NOASM" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Doom - Win32 Release OpenGL NOASM" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Doom - Win32 Debug NOASM" (basierend auf  "Win32 (x86) Application")
!MESSAGE "Doom - Win32 Debug OpenGL NOASM" (basierend auf  "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Doom - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /WX /GX /O2 /I "../VisualC6" /I "../src" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /D "I386_ASM" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /machine:I386 /out:"Release/prboom.exe"
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "../VisualC6" /I "../src" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /D "I386_ASM" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/prboom.exe" /pdbtype:sept
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseGL"
# PROP BASE Intermediate_Dir "ReleaseGL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseGL"
# PROP Intermediate_Dir "ReleaseGL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "USE_SDL" /D "HIGHRES" /YX /FD /c
# ADD CPP /nologo /MT /W3 /WX /GX /O2 /I "../VisualC6" /I "../src" /D "NDEBUG" /D "GL_DOOM" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /D "I386_ASM" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 opengl32.lib glu32.lib user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /profile /machine:I386 /out:"ReleaseGL/glboom.exe"
# SUBTRACT LINK32 /debug

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugGL"
# PROP BASE Intermediate_Dir "DebugGL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugGL"
# PROP Intermediate_Dir "DebugGL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "USE_SDL" /D "HIGHRES" /D "INSTRUMENTED" /D "RANGECHECK" /D "SIMPLECHECKS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "../VisualC6" /I "../src" /D "GL_DOOM" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /D "I386_ASM" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /debug /machine:I386 /out:"DebugGL/glboom.exe"
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "Doom - Win32 Release NOASM"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseNOASM"
# PROP BASE Intermediate_Dir "ReleaseNOASM"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseNOASM"
# PROP Intermediate_Dir "ReleaseNOASM"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../VisualC6" /I "../src" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /YX /FD /c
# ADD CPP /nologo /MT /W3 /WX /GX /O2 /I "../VisualC6" /I "../src" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /machine:I386 /out:"ReleaseNOASM/prboom.exe"
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL NOASM"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseNOASMGL"
# PROP BASE Intermediate_Dir "ReleaseNOASMGL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseNOASMGL"
# PROP Intermediate_Dir "ReleaseNOASMGL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../VisualC6" /I "../src" /D "NDEBUG" /D "GL_DOOM" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /YX /FD /c
# ADD CPP /nologo /MT /W3 /WX /GX /O2 /I "../VisualC6" /I "../src" /D "NDEBUG" /D "GL_DOOM" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib opengl32.lib glu32.lib /nologo /subsystem:windows /machine:I386
# SUBTRACT BASE LINK32 /profile /debug
# ADD LINK32 opengl32.lib glu32.lib user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /machine:I386 /out:"ReleaseNOASMGL/glboom.exe"
# SUBTRACT LINK32 /profile /debug

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug NOASM"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Doom___Win32_Debug_NOASM"
# PROP BASE Intermediate_Dir "Doom___Win32_Debug_NOASM"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugNOASM"
# PROP Intermediate_Dir "DebugNOASM"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../VisualC6" /I "../src" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "INSTRUMENTED" /D "RANGECHECK" /D "SIMPLECHECKS" /D "TIMEDIAG" /D "HEAPDUMP" /D "HAVE_CONFIG_H" /D "I386_ASM" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "../VisualC6" /I "../src" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/prboom.exe" /pdbtype:sept
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /debug /machine:I386 /out:"DebugNOASM/prboom.exe" /pdbtype:sept
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Doom___Win32_Debug_OpenGL_NOASM"
# PROP BASE Intermediate_Dir "Doom___Win32_Debug_OpenGL_NOASM"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugNOASMGL"
# PROP Intermediate_Dir "DebugNOASMGL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "../VisualC6" /I "../src" /D "GL_DOOM" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "INSTRUMENTED" /D "RANGECHECK" /D "SIMPLECHECKS" /D "TIMEDIAG" /D "HEAPDUMP" /D "HAVE_CONFIG_H" /D "I386_ASM" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "../VisualC6" /I "../src" /D "GL_DOOM" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "HAVE_CONFIG_H" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /debug /machine:I386 /out:"DebugGL/glboom.exe"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 opengl32.lib glu32.lib user32.lib gdi32.lib sdl.lib sdl_mixer.lib sdl_net.lib /nologo /subsystem:windows /debug /machine:I386 /out:"DebugNOASMGL/glboom.exe"
# SUBTRACT LINK32 /profile

!ENDIF 

# Begin Target

# Name "Doom - Win32 Release"
# Name "Doom - Win32 Debug"
# Name "Doom - Win32 Release OpenGL"
# Name "Doom - Win32 Debug OpenGL"
# Name "Doom - Win32 Release NOASM"
# Name "Doom - Win32 Release OpenGL NOASM"
# Name "Doom - Win32 Debug NOASM"
# Name "Doom - Win32 Debug OpenGL NOASM"
# Begin Group "Source Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\src\am_map.c
# End Source File
# Begin Source File

SOURCE=..\src\am_map.h
# End Source File
# Begin Source File

SOURCE=config.h
# End Source File
# Begin Source File

SOURCE=..\src\d_client.c
# End Source File
# Begin Source File

SOURCE=..\src\d_deh.c
# End Source File
# Begin Source File

SOURCE=..\src\d_deh.h
# End Source File
# Begin Source File

SOURCE=..\src\d_englsh.h
# End Source File
# Begin Source File

SOURCE=..\src\d_event.h
# End Source File
# Begin Source File

SOURCE=..\src\d_items.c
# End Source File
# Begin Source File

SOURCE=..\src\d_items.h
# End Source File
# Begin Source File

SOURCE=..\src\d_main.c
# End Source File
# Begin Source File

SOURCE=..\src\d_main.h
# End Source File
# Begin Source File

SOURCE=..\src\d_net.h
# End Source File
# Begin Source File

SOURCE=..\src\d_player.h
# End Source File
# Begin Source File

SOURCE=..\src\d_think.h
# End Source File
# Begin Source File

SOURCE=..\src\d_ticcmd.h
# End Source File
# Begin Source File

SOURCE=..\src\doomdata.h
# End Source File
# Begin Source File

SOURCE=..\src\doomdef.c
# End Source File
# Begin Source File

SOURCE=..\src\doomdef.h
# End Source File
# Begin Source File

SOURCE=..\src\doomstat.c
# End Source File
# Begin Source File

SOURCE=..\src\doomstat.h
# End Source File
# Begin Source File

SOURCE=..\src\doomtype.h
# End Source File
# Begin Source File

SOURCE=..\src\drawasm.h
# End Source File
# Begin Source File

SOURCE=..\src\dstrings.c
# End Source File
# Begin Source File

SOURCE=..\src\dstrings.h
# End Source File
# Begin Source File

SOURCE=..\src\f_finale.c
# End Source File
# Begin Source File

SOURCE=..\src\f_finale.h
# End Source File
# Begin Source File

SOURCE=..\src\f_wipe.c

!IF  "$(CFG)" == "Doom - Win32 Release"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM"

# PROP BASE Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\src\f_wipe.h

!IF  "$(CFG)" == "Doom - Win32 Release"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM"

# PROP BASE Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\src\g_game.c
# End Source File
# Begin Source File

SOURCE=..\src\g_game.h
# End Source File
# Begin Source File

SOURCE=..\src\hu_lib.c
# End Source File
# Begin Source File

SOURCE=..\src\hu_lib.h
# End Source File
# Begin Source File

SOURCE=..\src\hu_stuff.c
# End Source File
# Begin Source File

SOURCE=..\src\hu_stuff.h
# End Source File
# Begin Source File

SOURCE=..\src\SDL\i_joy.c
# End Source File
# Begin Source File

SOURCE=..\src\i_joy.h
# End Source File
# Begin Source File

SOURCE=..\src\SDL\i_main.c
# End Source File
# Begin Source File

SOURCE=..\src\i_main.h
# End Source File
# Begin Source File

SOURCE=..\src\i_network.h
# End Source File
# Begin Source File

SOURCE=..\src\SDL\i_sound.c
# End Source File
# Begin Source File

SOURCE=..\src\i_sound.h
# End Source File
# Begin Source File

SOURCE=..\src\SDL\i_sshot.c
# End Source File
# Begin Source File

SOURCE=..\src\SDL\i_system.c
# End Source File
# Begin Source File

SOURCE=..\src\i_system.h
# End Source File
# Begin Source File

SOURCE=..\src\SDL\i_network.c
# End Source File
# Begin Source File

SOURCE=..\src\SDL\i_video.c
# End Source File
# Begin Source File

SOURCE=..\src\i_video.h
# End Source File
# Begin Source File

SOURCE=..\src\info.c
# End Source File
# Begin Source File

SOURCE=..\src\info.h
# End Source File
# Begin Source File

SOURCE=..\src\lprintf.c
# End Source File
# Begin Source File

SOURCE=..\src\lprintf.h
# End Source File
# Begin Source File

SOURCE=..\src\m_argv.c
# End Source File
# Begin Source File

SOURCE=..\src\m_argv.h
# End Source File
# Begin Source File

SOURCE=..\src\m_bbox.c
# End Source File
# Begin Source File

SOURCE=..\src\m_bbox.h
# End Source File
# Begin Source File

SOURCE=..\src\m_cheat.c
# End Source File
# Begin Source File

SOURCE=..\src\m_cheat.h
# End Source File
# Begin Source File

SOURCE=..\src\m_fixed.h
# End Source File
# Begin Source File

SOURCE=..\src\m_menu.c
# End Source File
# Begin Source File

SOURCE=..\src\m_menu.h
# End Source File
# Begin Source File

SOURCE=..\src\m_misc.c
# End Source File
# Begin Source File

SOURCE=..\src\m_misc.h
# End Source File
# Begin Source File

SOURCE=..\src\m_random.c
# End Source File
# Begin Source File

SOURCE=..\src\m_random.h
# End Source File
# Begin Source File

SOURCE=..\src\m_swap.h
# End Source File
# Begin Source File

SOURCE=..\src\md5.c
# End Source File
# Begin Source File

SOURCE=..\src\md5.h
# End Source File
# Begin Source File

SOURCE=..\src\Mmus2mid.c
# End Source File
# Begin Source File

SOURCE=..\src\Mmus2mid.h
# End Source File
# Begin Source File

SOURCE=..\src\p_ceilng.c
# End Source File
# Begin Source File

SOURCE=..\src\p_checksum.c
# End Source File
# Begin Source File

SOURCE=..\src\p_checksum.h
# End Source File
# Begin Source File

SOURCE=..\src\p_doors.c
# End Source File
# Begin Source File

SOURCE=..\src\p_enemy.c
# End Source File
# Begin Source File

SOURCE=..\src\p_enemy.h
# End Source File
# Begin Source File

SOURCE=..\src\p_floor.c
# End Source File
# Begin Source File

SOURCE=..\src\p_genlin.c
# End Source File
# Begin Source File

SOURCE=..\src\p_inter.c
# End Source File
# Begin Source File

SOURCE=..\src\p_inter.h
# End Source File
# Begin Source File

SOURCE=..\src\p_lights.c
# End Source File
# Begin Source File

SOURCE=..\src\p_map.c
# End Source File
# Begin Source File

SOURCE=..\src\p_map.h
# End Source File
# Begin Source File

SOURCE=..\src\p_maputl.c
# End Source File
# Begin Source File

SOURCE=..\src\p_maputl.h
# End Source File
# Begin Source File

SOURCE=..\src\p_mobj.c
# End Source File
# Begin Source File

SOURCE=..\src\p_mobj.h
# End Source File
# Begin Source File

SOURCE=..\src\p_plats.c
# End Source File
# Begin Source File

SOURCE=..\src\p_pspr.c
# End Source File
# Begin Source File

SOURCE=..\src\p_pspr.h
# End Source File
# Begin Source File

SOURCE=..\src\p_saveg.c
# End Source File
# Begin Source File

SOURCE=..\src\p_saveg.h
# End Source File
# Begin Source File

SOURCE=..\src\p_setup.c
# End Source File
# Begin Source File

SOURCE=..\src\p_setup.h
# End Source File
# Begin Source File

SOURCE=..\src\p_sight.c
# End Source File
# Begin Source File

SOURCE=..\src\p_spec.c
# End Source File
# Begin Source File

SOURCE=..\src\p_spec.h
# End Source File
# Begin Source File

SOURCE=..\src\p_switch.c
# End Source File
# Begin Source File

SOURCE=..\src\p_telept.c
# End Source File
# Begin Source File

SOURCE=..\src\p_tick.c
# End Source File
# Begin Source File

SOURCE=..\src\p_tick.h
# End Source File
# Begin Source File

SOURCE=..\src\p_user.c
# End Source File
# Begin Source File

SOURCE=..\src\p_user.h
# End Source File
# Begin Source File

SOURCE=..\src\protocol.h
# End Source File
# Begin Source File

SOURCE=..\src\r_bsp.c
# End Source File
# Begin Source File

SOURCE=..\src\r_bsp.h
# End Source File
# Begin Source File

SOURCE=..\src\r_data.c
# End Source File
# Begin Source File

SOURCE=..\src\r_data.h
# End Source File
# Begin Source File

SOURCE=..\src\r_defs.h
# End Source File
# Begin Source File

SOURCE=..\src\r_demo.c
# End Source File
# Begin Source File

SOURCE=..\src\r_demo.h
# End Source File
# Begin Source File

SOURCE=..\src\r_draw.c
# End Source File
# Begin Source File

SOURCE=..\src\r_draw.h
# End Source File
# Begin Source File

SOURCE=..\src\r_drawcolumn.inl
# End Source File
# Begin Source File

SOURCE=..\src\r_drawspan.inl
# End Source File
# Begin Source File

SOURCE=..\src\r_filter.c
# End Source File
# Begin Source File

SOURCE=..\src\r_filter.h
# End Source File
# Begin Source File

SOURCE=..\src\r_fps.c
# End Source File
# Begin Source File

SOURCE=..\src\r_fps.h
# End Source File
# Begin Source File

SOURCE=..\src\r_main.c
# End Source File
# Begin Source File

SOURCE=..\src\r_main.h
# End Source File
# Begin Source File

SOURCE=..\src\r_patch.c
# End Source File
# Begin Source File

SOURCE=..\src\r_patch.h
# End Source File
# Begin Source File

SOURCE=..\src\r_plane.c
# End Source File
# Begin Source File

SOURCE=..\src\r_plane.h
# End Source File
# Begin Source File

SOURCE=..\src\r_segs.c
# End Source File
# Begin Source File

SOURCE=..\src\r_segs.h
# End Source File
# Begin Source File

SOURCE=..\src\r_sky.c
# End Source File
# Begin Source File

SOURCE=..\src\r_sky.h
# End Source File
# Begin Source File

SOURCE=..\src\r_state.h
# End Source File
# Begin Source File

SOURCE=..\src\r_things.c
# End Source File
# Begin Source File

SOURCE=..\src\r_things.h
# End Source File
# Begin Source File

SOURCE=..\src\s_sound.c
# End Source File
# Begin Source File

SOURCE=..\src\s_sound.h
# End Source File
# Begin Source File

SOURCE=..\src\sounds.c
# End Source File
# Begin Source File

SOURCE=..\src\sounds.h
# End Source File
# Begin Source File

SOURCE=..\src\st_lib.c
# End Source File
# Begin Source File

SOURCE=..\src\st_lib.h
# End Source File
# Begin Source File

SOURCE=..\src\st_stuff.c
# End Source File
# Begin Source File

SOURCE=..\src\st_stuff.h
# End Source File
# Begin Source File

SOURCE=..\src\tables.c
# End Source File
# Begin Source File

SOURCE=..\src\tables.h
# End Source File
# Begin Source File

SOURCE=..\src\v_video.c
# End Source File
# Begin Source File

SOURCE=..\src\v_video.h
# End Source File
# Begin Source File

SOURCE=..\src\version.c
# End Source File
# Begin Source File

SOURCE=..\src\version.h
# End Source File
# Begin Source File

SOURCE=..\src\w_mmap.c
# End Source File
# Begin Source File

SOURCE=..\src\w_wad.c
# End Source File
# Begin Source File

SOURCE=..\src\w_wad.h
# End Source File
# Begin Source File

SOURCE=..\src\wi_stuff.c
# End Source File
# Begin Source File

SOURCE=..\src\wi_stuff.h
# End Source File
# Begin Source File

SOURCE=..\src\z_bmalloc.c
# End Source File
# Begin Source File

SOURCE=..\src\z_bmalloc.h
# End Source File
# Begin Source File

SOURCE=..\src\z_zone.c
# End Source File
# Begin Source File

SOURCE=..\src\z_zone.h
# End Source File
# End Group
# Begin Group "OpenGL Source Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\src\gl_intern.h

!IF  "$(CFG)" == "Doom - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\src\gl_main.c

!IF  "$(CFG)" == "Doom - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\src\gl_struct.h

!IF  "$(CFG)" == "Doom - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\src\gl_texture.c

!IF  "$(CFG)" == "Doom - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL"

!ELSEIF  "$(CFG)" == "Doom - Win32 Release NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Release OpenGL NOASM"

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug NOASM"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM"

!ENDIF 

# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\Icons\barrel.ico
# End Source File
# Begin Source File

SOURCE=..\Icons\fouch.ico
# End Source File
# Begin Source File

SOURCE=..\Icons\god.ico
# End Source File
# Begin Source File

SOURCE=..\Icons\heada1.ico
# End Source File
# Begin Source File

SOURCE=..\Icons\icons.rc
# End Source File
# Begin Source File

SOURCE=..\Icons\resource.h
# End Source File
# Begin Source File

SOURCE=..\Icons\skull.ico
# End Source File
# End Group
# Begin Source File

SOURCE=..\src\SDL\SDL_win32_main.c
# End Source File
# End Target
# End Project
