trace-depths {
   diff 0
   refl 1
   refr 0
}

shader {
   name "ground"
   type diffuse
   diff 0.800000011921 0.800000011921 0.800000011921
}

shader {
   name "shader01"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .1
   samples 4
}

shader {
   name "shader02"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .2
   samples 4
}

shader {
   name "shader03"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .3
   samples 4
}

shader {
   name "shader04"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .4
   samples 4
}

shader {
   name "shader05"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .5
   samples 4
}

shader {
   name "shader06"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .6
   samples 4
}

shader {
   name "shader07"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .7
   samples 4
}

shader {
   name "shader08"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .8
   samples 4
}

shader {
   name "shader09"
   type ward
   diff { "sRGB nonlinear" .33 1 .33 }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .07 .9
   samples 4
}

include "include/example_array.geo.sc"
